

May Repulse: anyone with eyeballs, ear holes, or sensibilities. The cartography is quaint and amusing while epic completionists looking to export their party across the Dark Savant trilogy will want to start here. I’m kidding around but this game is really showing its age. May Appeal To: senior citizens, codgers, curators, dinosaurs, dotards, fogeys, fossils, geezers, grandfathers, greybeards, old timers, patriarchs, and those with an unusually severe computer budget.
Wizardry 6 save game editor Pc#
Platform: AmigaOS, MS-DOS, SNES, Mac OS, NEC PC-9801 and FM Towns according to Wikipedia, whatever those are (reviewed on PC via DOSBox)Ĭategories: 1st Person Dungeon Crawler, Custom 6 Person Humanoid Team, Old Skool Fantasy RPG, Movement Grid, Turn-Based Battles, Vendors/NPCs, Deep Spell System, Sprawling Labyrinthine Locales, Dialogue via Word Parser, Traps and Loot, Punishing Difficulty, Archaic Presentation, DIY Mapping, DIY Quest Notes/Tracking, DIY Item Juggling and Stat Cataloguing, Multiple Classes, Multiple Endings (sort of) Game Name: Wizardy VI: Bane of the Cosmic Forge (1990)ĭeveloper: Sir-Tech (Jagged Alliance 2, Wizardry 8, Freakin’ Funky Fuzzballs)
